Streaming and creator rules
You may stream and monetise all five chapters without asking. The one request: set Chapter 4 and 5 VODs to private or unlisted until 13 November 2026, 23:59 UTC+8, and keep plot points out of titles and thumbnails.

The developers published streaming guidelines on 5 November 2026, the day after launch, and they are unusually permissive: you may stream the whole game, monetise it, and you do not need to ask. There is one request attached, with a date on it, and it is a request rather than a rule.
The rules, in order
Commercial monetisation is allowed. You can publish video or live content on YouTube, Twitch and anywhere else, and monetise it — platform ad revenue included — without additional authorisation from the studio.
All five chapters are fair game. There are no content restrictions on what you may stream. The developers say so directly: feel free to play through and share all chapters.
One request about Chapters 4 and 5. Because the game's value is its story, the studio asks that after your stream you set VODs or livestream recordings of Chapters 4 and 5 to private or unlisted before 13 November 2026, 23:59 UTC+8. That is a friendly request, explicitly not mandatory, and the decision is yours.
Keep spoilers out of titles and thumbnails. Even after that date, the studio asks that you avoid revealing major plot points in video titles, thumbnails and anywhere else a non-player might see them — or at least add a spoiler warning.
Gore is on by default. The game displays blood and violence in full, and there is a Gore Display option under Settings to tone it down for your stream.
Playtime is about 20 hours. The studio notes that streamed runs take longer, because you are talking to chat and theorising between scenes.
The dates
| Item | Detail |
|---|---|
| Guidelines published | 5 November 2026 |
| Chapters with a VOD request | 4 and 5 |
| VOD privacy deadline | 13 November 2026, 23:59 UTC+8 |
| Enforcement | None — the studio calls it a friendly request |
| Monetisation approval | Not required |
If you are running a full playthrough series, that deadline lands about nine days after launch. Practically: if you finish the game before 13 November, unlist the last two chapters' VODs until then, then publish them.
The demo-player note
Buried in the guidelines is a piece of advice that matters more than it looks: if you played the demo and remember its events, the developers recommend jumping straight to the Trial section of Chapter 2 in the full game.
For streamers this is a pacing decision. Chapter 1 was substantially revised — extra clues in cutscenes, reworked case pacing, new voice lines — so replaying it is not wasted, but it is not the same chapter your audience saw in the demo either. Either choice is defensible; the studio leans toward skipping.
Assets for your stream
The guidelines link a press-asset folder on Google Drive with material the studio is happy for creators to use. That is the right place to get key art and logos rather than scraping the store page, and it is the only place the studio has explicitly cleared for creator use.
Overlay layouts, facecam frames and stream starting screens are not provided. The guideline document covers the game's content rules, not your channel branding. If you need a spoiler-free thumbnail, the store's key art and the trailer's title cards are the safest material — the fan-event page has the official hashtags if you are posting fan work rather than a stream.
What the rules do not cover
Datamining and leaks. Nothing in the guidelines addresses extracting game files or posting unreleased content. The absence of a rule is not permission; treat it as outside the scope of what the studio has cleared.
Music licensing for your own videos. The soundtrack is a commercial product. The guidelines clear streaming the game with its music in it; they do not grant a separate licence to use the OST in videos that are not about the game.
Monetisation outside platform ad revenue. Sponsorships and merchandise are not mentioned. The guideline clears platform revenue specifically.
A practical checklist before you go live
| Step | Why |
|---|---|
| Set the Gore Display option | Default is full gore; check it matches your channel |
| Decide on Chapter 1: replay or skip to Chapter 2's trial | The replay is different from the demo, not identical |
| Note the 13 November deadline for Chapter 4 and 5 VODs | Unlist rather than delete; you can publish after |
| Prepare spoiler-free titles for later episodes | Episode 12 titled with a character's fate will cost you viewers |
| Grab key art from the press folder | Officially cleared, unlike scraped store images |
The bigger picture
A studio publishing permissive streaming guidelines on day one is telling you it wants the game seen. For a mystery, that is a calculated risk: the whole product is a reveal, and a streamed playthrough gives the reveal away for free.
Psycho-Sleuth's answer is a nine-day grace period on the last two chapters and then an open field. If you are planning a series, that is a window worth using — the audience for a mystery is largest in the fortnight after launch, and the studio clearly knows it.
The guidelines quoted here are the official Steam announcement of 5 November 2026; the gore default and the demo-player advice are from the same document. Checked 6 November 2026.