Release date, price and the 14-day window
It is out now: Steam lists 4 November 2026 at $19.99, discounted 10% to $17.99 for the first 14 days after launch. The soundtrack is $6.99, the artbook $8.99, and the Deluxe bundle $35.99, or $30.59 during the launch window.

Psycho-Sleuth is out now. Steam gives the release date as 4 November 2026; the developers' own announcement says 5 November. Both are correct — the store date is the US one, the announcement was written in Taipei time — and there is no second launch to wait for. The base game is $19.99 and it is 10% off for the first fourteen days, which puts it at $17.99.
The price table
Every purchasable item, at list and at launch, as listed on Steam on 6 November 2026:
| Item | List price | Launch price | Discount |
|---|---|---|---|
| Psycho-Sleuth (base game) | $19.99 | $17.99 | 10% |
| Original Soundtrack (42 tracks) | $6.99 | discounted in the same window | 10% |
| Artbook | $8.99 | discounted in the same window | 10% |
| Deluxe Edition (game + OST + artbook) | $35.99 | $30.59 | 15% |
The Deluxe bundle is the only line where the discount goes past 10%, which is normal for a bundle: you are being paid a little to take all three at once. Buying the three separately at launch costs $17.99 + $6.99 + $8.99 = $33.97, so the bundle saves about $3.38 over the pieces and $5.40 against list.
When the discount ends
The launch announcement is explicit: the discount runs for the first 14 days after launch, on the game and the DLC. Counting from the 4 November store date, the window closes around 18 November 2026. Steam's own countdown on the store page is the authority if you are reading this close to the date — the store shows the remaining time next to the price, and it is the only number that will never be stale.
One thing worth knowing before you wait: this is a launch discount, not a seasonal sale. Launch discounts on indie visual novels usually disappear on schedule and come back at the next Steam seasonal event, which for a November release means the winter sale. If you want to play in November, the $2 difference is not worth two months of waiting.
The bundle situation
At launch the developers put together bundles with close to forty other games, and buying through a bundle takes an extra 10% off. That is a real discount, not a marketing trick — the bundle price is calculated from the combined contents with the extra percentage applied. The catch is that you have to want the other game in the bundle, and bundle contents rotate.
If you already own one of the partner games, Steam will usually still offer the bundle with the owned item removed. Worth checking before you buy the base game on its own: occasionally the bundle-with-something-you-want is cheaper than the two items separately.
What $17.99 buys
Five chapters, roughly twenty hours, thirteen voiced characters, 40 CGs and a complete story with an ending. That works out at about ninety cents an hour at the low end of the developer's own time estimate, which is a fair price for a finished narrative game with no live-service hooks.
For comparison inside the genre: this is a full commercial release with Japanese voice acting, not a short itch.io visual novel. The soundtrack and artbook are the only paid extras, and neither is required to finish the game. There is no day-one story DLC, no season pass, and no cosmetic shop. The Deluxe Edition exists because the studio made both extras anyway, not because content was cut out of the base game.
Versions on other platforms
Steam is the platform this site tracks. The game is also distributed through Smilegate's STOVE storefront, and it appeared at BitSummit in Kyoto in 2025. Regional pricing differs by storefront and by region; the dollar figures here are the US Steam prices and are the ones the developers quote in their own announcements.
If you are buying from a region with its own currency, the number to watch is the percentage, not the dollar figure: 10% off the base game and 15% off the Deluxe bundle during the launch window, whatever that converts to locally.
The buyer's checklist
Before you hit purchase, four things are worth confirming on the store page itself, because they change more often than the price:
| Check | What you want to see |
|---|---|
| Release date | A date in the past, not an upcoming one — it shipped 4 November 2026 |
| Discount timer | Hours or days remaining next to the price |
| Language list | Your language in the interface and subtitle columns |
| Deck compatibility | Currently "Unsupported" — read the Deck file first |
Regional pricing and what to ignore
The dollar prices above are the US Steam ones, and they are the numbers the studio quotes in its own announcements. If your storefront shows a different currency, the percentage is the part that travels: 10% off the base game, 10% off each extra, 15% off the Deluxe bundle, for the same fourteen days.
Two things are worth ignoring when you compare prices. The first is third-party key resellers, which list prices that look like a discount and are frequently region-exploited keys; the store's own launch discount is the safer purchase. The second is the "was" price on any bundle that includes games you do not want — a bundle at 30% off that adds two titles you will never install is not cheaper than the base game at 10%.
Prices, discount structure and edition contents were taken from the Steam store page and the official release announcement on 6 November 2026. Steam regional pricing and bundle rotations change without notice; the store page overrides this table.